Oniganche is an amalgamation of many ideas inspired by Indigenous American Peoples, particularly those of North America. Most particularly the Mississipian and the Eastern Woodlands Cultural Groups. I've always loved the artworks, the styles, and of course the Mounds.
Along with all the ideas above, I'm also inspired by the Copper and Bronze Age of Earth. Many ideas gleaned from these time periods have influenced Oniganche development for sure. From the importance of Obligation to the interconnectivity of the world using a level of tech that doesn't seem like it would be feasible.
Above all, I've strove to make Oniganche my own. Influenced by Early North American Cultures but not a direct copy of any of them. I never wanted to be a mirror held up to them, and so far I think I've accomplished this. There are direct lines you could draw, like the similarities between my Moch governing system and that of the Iroquois Confederacy (which is sometimes called the Rome of the Americas). Or the similarities between the Raqiwaa Herdsmen and the Wichita, Lakota, or Comanche Peoples (even though the Raqiwaa coexist with Rhinoceros Herds). But even these ideas have become standalone concepts of their own, something im quite happy with.
As far as my narrative writing goes - I've always been fascinated with ancient cultures who didn't write anything down. We know so little about them, and this is especially true of the Pre-Colonization North America. Entire cultures rose and fell, cities whose influence stretched from Florida to the pacific Northwest, the same City estimated to rival London in population during the 11th Century, all without any real concrete record to show why. I wanted to make a story that mimicked this rise and fall of cultures and civilization, and all the drama that made it happen.
Anyway, like Mouth said - I can go on and on, and I'm probably just rambling at this point. If anyone ever wants to talk about any of this, just message me on discord!
"Breastshot wheels are more suited to large flows with a moderate head. The main advantage of turbines is that its ability to harness head is much greater than the diameter of the turbine, whereas a water wheel cannot effectively harness head greater than its diameter."