"Breastshot wheels are more suited to large flows with a moderate head. The main advantage of turbines is that its ability to harness head is much greater than the diameter of the turbine, whereas a water wheel cannot effectively harness head greater than its diameter."
My apologies for being inactive without declaring for a while. I'm official declaring myself voluntarly inactive for the time being. With school and life stuff happening I'm just not able to call on my creative juices for the server at this time. I hope to be back in the near future once things calm down for me.
Now a big reason as to why I haven't been active in the last few months has been mostly due to my legal obligation as a Finn to go through military training, which is not something that gets my creative juices going very often. But I feel I'm being disingenuous if I tell you that's the sole reason. I have time most weekends and there's plenty of free time I could be using to write, design, I could bring a laptop to barracks and build a bit in the evenings etc., but I don't. The most active I have been on this server was when we were building spawn and even then I was not really doing much in comparison to some.
A primary reason I think is because I feel like I'm just a bad builder in general. When I look at stuff other people build and then look back at my stuff the difference is quite obvious (to me at least). This was true on the last server as well. I feel like most of my stuff should be at least 1,5 times the size they are currently to really capture the feel I want to go for, but When I do try and build big it feels very blocky and bare. I enjoy the placing blocks bit, but I think I'm not that good of a designer in general. The lore bit comes naturally and I honestly already have a lot planned, but I don't feel like writing anything down when my realm currently consists of half a tunnel and a bridge. I also share the sentiment with ol' Seppy in that I find it difficult to start over without all my cool stuff, although I feel my realm is much more interesting in its premise than last time.
Then why stick around? Y'all, of course. Some of the most fun I had on the last server was when we were building the netherlines and talking shit in voice chat, and when collaborating with the last real lore event of Aldemeria in the Greenmoor civil war. I try and keep up with the discord as much as I can (which has become quite difficult as of late with all the activity the new people have brought on!) and contribute where I feel like I can. I hope we can have something like those on this server as well, I know the Anniversary Games are right around the corner and I believe I get to attend those so that should be fun.
All in all, I hope to get over my inferiority complex and just build, for one does not learn if one never tries. Maybe not until my service is over, but if Baungrvuor is not the goddamn greatest fucking dwarven realm any of you have ever seen by the end of next fall I will eat my baret.
As a result of their conflicts with the Horse Lords of the south, many of the Orc Clans of northern Cyrellia have become quite adept at using pole arms like the pike and powerful longbows to counter cavalry.
1 November 2020
Cladaige culture is riddled with superstitions regarding the sea, such as a refusal to eat salt water fish or sail too far from the coast, but their most pervasive fear is of pirates. Pirates are believed to be servants and beneficiaries of the wicked sea god Athasáile. Historically, they are depicted as having been tainted by the salt waters of the ocean, with pale skin and red eyes, though modern pirates no longer fit this imagery.
November 30th, 2020
There are two standard load-outs for ranged units. Most ranged units in the field will be archers, equipped with well-made bows, made to be used on foot. They carry around three dozen arrows and are lightly armoured with a chain shirt and leather vestments. They also carry the standard gladius like sword of the infantry, but they are not equipped with shields or spears. The second type is for defending settlements, which is usually done via crossbow. The more stationary and defensible nature of the position allows them to take their time winding them, thus allowing for a more powerful strike. Aside from the crossbows, the rest of their equipment is generally the same.
January 7th, 2021
The elemental stags of the Artaire forest are thought to be descendants of a legendary Stag once bound an ancient druid. It is said the Stag could conjure the elements, and that is still true for those alive today. Lightning and fire are the most dangerous, as they can easily start forest fires, but all varieties are dangerous to humanoids if provoked. Earth, water, and air have all been proven to exist, though some of the more esoteric elements are also considered to likely exist. They all contain an elemental core, useful in channeling the same element, and sought after by druids, Historians, and foreign magic users alike.
February 28th, 2021
For as long as the druidic circle has sat upon the Lieval Isles, a storm has never managed to gain enough purchase to destroy anything on the island. The druids have managed to divert the wind and waves, but at great cost to themselves. There was once even a storm, that although it was turned, had a fatality, that of the head druid diverting it, for their heart simply gave out.
April 2nd, 2021
It is a common misconception that Vunkul dwarves only send out their men into the world or in outward-facing positions, mostly due to the fact that regardless of the sex of the dwarf, they are likely to have a beard.
A city of towering spires and overgrown slums. Above is a city of colours, lights and all the finest things. But below, in the belly of the city of Thálassagorod you can clearly see the city's true, unforgiving, nature.