Sentence A Day 3: Teltebhann Drift


  • Baron

    EDIT: This month has ended and so too has this thread. Please post December's lore in this thread.

    Welcome to November's Sentence A Day Thread!

    Shoutout to @bryson3842, who against all odds still has a streak from the first day.


  • Minister Duke

    November 7th, 2020
    Through the efforts of the Druids, the wildlife populations have remained fairly stable even with human expansion. The druids are able to promote fertility among the animals, as well as increase growth rates and replenish soils in the remaining wild areas. There has been a small decline in the Artaire forest, as it is more heavily inhabited, but overall there is still a plentiful amount of deer, and what seems to be a near-infinite supply of rabbits about the place.


  • Viscount

    2 November 2020
    Until around three centuries ago, the Cladaige were under near-constant assault by bands of pirates from both the South Sea to the west and Grey Sea to the east. Often considered the only war the Cladaige have ever fought since settling in Teltebhann, the conflict culminated in the burning of Glasdún in 763 FC, followed almost immediately by a counterassault on the then-Pirate King.


  • Baron

    1 November 2020
    All creatures in Domoutso (and perhaps the world) have low level empathic abilities, which are greatly strengthened in a connection with the Fungal Hivemind.


  • Minister Duke

    November 8th, 2020
    Though merchants from both nations manage to get goods between them, Obrexia and Koh have not established an official trade deal. One has been in the works for many years, but neither party has come to sufficient agreements as to finalize it.


  • Viscount

    3 November 2020
    Because of the burning of Glasdún in 763 FC, most buildings in the city are relatively new compared to other constructions across Teltebhann. This includes the Green Keep itself, which was rebuilt over a few decades following the end of the conflict with the pirates. It now stands taller and more defended than it had historically.


  • Minister Duke

    November 9th, 2020
    Most Druids see The Oasis and the Druid of the Sands as the weakest area and druid that is known in the world. This is partially due to the age of the Druid of the Sands, as well as the fact that there are no naturally occurring wells within Isara that have been found. Sand it seems is a rather poor holder of mana, and a druidic made circle will have to be established before there is any meaningful and refilling power source in the region.


  • Viscount

    4 November 2020
    Teltebhann has few ports, though its biggest is Calagaineamh (cal-ah-gen-eev) on the north coast. Whereas most ports act more as checkpoints for coast-cruising ships, Calagaineamh is one of the few places in Teltebhann visited by foreigners, and is the biggest facilitator of international trade on the entire island.


  • Minister Duke


  • Viscount

    5 November 2020
    Teltebhann's history is divided into five distinct ages, each marked by the passing of an important cultural or historical event. It is currently Year 285 of the Kings' Age under the Aoifan Calendar, named for the druidic historian Aoife (pronouned "ee-fa") who codified it.


  • Minister Duke

    November 5th, 2020
    Though the entrances to most Wels Osyatao's homes are underwater, they generally have either hatches to move goods or other items that are unsuitable for this method. For smaller objects, they might be wrapped with many layers of hempen cloth, covered in waxes and oils to make them waterproof. A variety of these methods are used to transport goods about the place. Any Wels carrying items will have at least some waterproof cloth to wrap the goods in as they take frequent dips into the lakes and streams that they build their homes around.


  • Viscount

    6 November 2020
    A common form of jewelry among the Cladaige is earrings. Often warn on one ear, they are typically adorned with small charms or carvings with spiritual, cultural, or personal meanings. Such earrings are worn regardless of gender, though are almost entirely exclusive to those of adult age. They can be made of anything from stone, to precious gems, to metal, with wood being the most common material.


  • Viscount

    7 November 2020
    Family names are surprisingly rare among the common folk in Teltebhann; only around half of all families have collective surnames. Other alternatives are earned surnames--names given to those exhibiting specific traits or accomplishments, or possibly based on career--or no surname at all.


  • Minister Duke

    November 6th, 2020
    Though people usually worship individuals, churches and bigger centralized houses of worship have become more popular in recent years. This has been following a general trend of religiosity, but most people still only worship patrons of their crafts or of the individual activity that they are about to participate in. Some places such as D'or have built a grand cathedral for mainly Brother Gaoth, though they are the patron of many in D'or as they are sailors and fishermen.


  • Viscount

    8 November 2020
    Historically, Teltebhann's government was not always so centralized. Even during the reign of the first kings, most ruling power lied with local lords and governors. The most significant level of governance and organization through most of the land's history has been the county, led by the aptly named count. Although contemporary kings now hold more power compared to their historical predecessors, counts still remain significant authority figures across much of Teltebhann, albeit usually answering to the king's law.


  • Minister Duke

    November 7th, 2020
    The line between the lowest of the nobility, the Lord, and the highest of the common warrior, the Knight, is quite blurred. The titles are not mutually exclusive, and many Knights retire into a Lordship, usually over a new frontier settlement. As Lord is the only Noble title that can be bought, there are quite a few that have it for show or the benefits that it provides to their own business. The best merchants can buy the lordship somewhere around the middle of their career, and will usually only prosper from there.


  • Minister Duke

    November 8th, 2020
    Obrexia has thus far been in a sort of boom and bust phase. In the past, its borders had expanded a good deal north, but a combination of dark times, monsters, and insurrection caused it to shrink. Obrexia has mainly been growing via treaty and negotiation under Bryson Hawkson, counter to the previous ideal of aggressive military expansion.


  • Viscount

    9 November 2020
    The current monarch of Teltebhann, and matriarch of the Royal Family of Duneghan, is Queen Shaelan. She has ruled since Year 266 KA (30 SC), following the death of her father, King Nevyn III, at age 53.


  • Minister Duke

    November 9th, 2020

    A recent addition to the mountains, Argentavis have been moving in from the north, having either needed a new home for peaceful reasons or been pushed out by a predator. Considering the massive beasts have a wingspan somewhere between three and four people tall, it likely wasn't a peaceful migration. They nest in the peaks, fighting with griffins for space, and territory. The displaced griffins have also come south, and there has been a massive uptick in the number of griffin attacks on both individuals as well as communities. The Argentavis feathers have become the latest fad in fashion, mainly in acquiring one to put on a necklace or tuck it into one's hair. They have properties that amplify wind magic to a degree, but the side effects can be quite large as well.

    A sketch found on the corpse of a wanderer, who seemingly died studying the beasts.

    alt text


  • Viscount

    10 November 2020
    Teltebhann's largest industries are agriculture-related, though one of its more interesting commodities is its trees. Most species of tree in Teltebhann are naturally imbued with slightly magical properties which make them more resistant to decay and weathering. For this reason, wooden houses in the kingdom can sometimes last longer than stone houses. However, lumber mills are highly regulated by local governments on behalf of the druids who seek to conserve the nature of the land. For centuries, lumber has only been acquired from trees bred and grown specifically for that purpose in designated, licensed lumber mills. The felling of wild trees in most areas is at the very least frowned upon, but most often illegal in many counties.


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