Sentence Forever After


  • Baron

    EDIT: Thanks everyone for participating! Please go to this thread for January's posts.

    Happy Festivus to all! Welcome to the December 2020 Sentence A Day Thread.

    For this month I am strongly encouraging members to follow the below worldbuilding challenge.

    alt text


  • Minister Duke

    December 1th, 2020
    First came the elements, birthed forth from their mother. Their father, steadfast earth, had been bound with the mother for eternity. From them came the three other elements, fire being the eldest. Temperamental, but loving. Inspiring, yet destructive. Next came the wind, blowing about the world, both soothing and feeding fire, not knowing truly how to calm the raging inferno. Finally came water, able to put out the fires, and allow the world to grow. The trees sprung up first, followed by the grasses below, sitting in their new shade. After came the oceans, lapping at the shore, providing a place to drink. The waters clean and pure. Mother soon looked over her creation and decided that the way things were weren't suitable. She salted the waters and coaxed her husband into lifting pieces of the earth, so that creations may look out upon the world that had been created. She then helped water create meandering streams from these mountains, allowing these to run clean and pure, as the oceans had once been. Not leaving any out, she helped air shape the world, the blowing wind moving the world, setting it spinning, so that we may have night and day. With fire, she worked to shape the creatures of the world, setting the fire in their hearts, ambition, love, inspiration, all enough for them to grow. The most fire was placed into the humans, the elves, the dwarves, and all others who would work peacefully together under her creation. Soon, these people would spread across the world, from their ancestral birthplace to carve it and shape it as they saw fit. Soon the greater elements became content with their work and wished to rest once more, falling silent, yet everpresent, as they watched the world change.

    -The Creation of The World, an oral story recorded by a Historian of the High Library, Date Unknown.


  • Viscount

    End-of-November Catch Up Post
    (Would've put this in the November thread but I forgot they get closed at the end of the month. My bad lmao)

    28 November 2020
    While the most common, Druids aren't the only users of magic in Teltebhann. There are stories, rumors of witches out in deep forests and barren hill ranges. These witches are few, but very powerful. Few see the power of their magic, though if the legends are true, they are to be as feared as the Fae themselves.

    29 November 2020
    Most commoners in Teltebhann are largely illiterate. Most can read numbers, but few learn to read text. This is partially because of the inaccessibility of education, but also because the writing system of the Cladacaint (clah-duh-can) language is somewhat complex and difficult to learn.

    30 November 2020
    Cladacaint is most often written on parchment using ink and quills. It developed, however, from an older system written in carved stone. Stone-carved writing is more suited for straight lines and sharp angles, whereas parchment allows for much more curved and ornate penmanship. Since the development of parchment, Cladacaint writing has grown much more elegant and flowy. Because of this, a good indicator of the age of any Cladacaint text, before any linguistic analysis, is the sharpness of the lettering--sharper writing is old-fashioned, whereas newer writing is typically curvier.


  • Viscount

    1 December 2020
    ORIGIN
    The true origins of the Cladaige are lost to them. If evidence of their presence exists anywhere in the world, they have no way of knowing--it is dangerous to leave the island, for that would require sea travel. And there are not many foreigners with the temperament to do the searching for them. Theories exist based on linguistic evidence, ancient myths, and a small few records from other cultures predating the arrival of the Cladaige in Teltebhann. But none of these answers are concrete. Most reasonable scholars have given up the search for their ethnic origins unless and until some new evidence is brought forth, a very rare and very notable occurrence.


  • Baron

    1 December 2020

    The Domoutsans believe the universe resets every so often. Each universe is similar to the preceding, but changes do accumulate over time.

    For instance, the Domoutsans believe that they have only existed in the current version of the universe. However, Helios is a remnant of the previous universe.


  • Viscount

    1: origin.

    The first few lines of the Sacresante compare the universe to a great tree. The comparison is metaphorical, of course; for all the many religions focused on nature, Ántouism is not one of them. Instead, the analogy is meant to invoke the cycles of the passing seasons. As the tree sheds its leaves each winter or blooms and blossoms each spring, so too does the universe go through cycles of order and chaos, good and evil, dictated by the actions of mankind and the war in the heavens between Ántou and the darkness.

    Yet every tree was once a seed, and religious scholars across the centuries have debated how exactly the world -- and the Divine -- came into existence. A central question in this debate is the nature of the sky. Monks from northern Dántaine tend to believe the sky and stars are parts of the heavens, suggesting that the universe and heavens are independent from the earth and Ántou simply inhabits and shapes the universe. Monks from southern Dántaine tend to see the stars and heavens as a piece of Ántou himself, meaning that the universe and the entire world are surrounded -- and given context and meaning -- by Ántou. Ántou, therefore, must in a sense be the universe. This disagreement is the most major religious schism in Eastern Orthodoxy.


  • Baron

    December 1, 2020 (Origin)

    Yongit was the first and supreme intelligence, and from his will came everything. He chose not to create the earth and the things that inhabited it, rather they were an inevitability of his existence, for by his very nature, Yongit was a teacher. And he needed a world of students.


  • Baron

    1 December 2020 (Origin)

    The universe was born of the cosmic battle between immortal siblings of Sky, Earth, and Void, against the four immortal daemons Anger, Fester, Succor, and Cipher. The dated religious texts and modern beliefs of Coghan align with alarming closeness.


  • Baron

    December 2. 2020

    Measuring the passage of time is difficult for an underground society. Not all Sybjyri dwarves live underground of course, and this in addition to contact with other cultures means that eventually a calendar emerged. It is not especially accurate, but it does have many of the features a human calendar might have. A feature are the 7 day weeks with a "weekend" of sorts, although only one day and even so it is only special for being the day when any special occasions tend to be celebrated.


  • Baron

    2 December 2020 (Weekends)

    The Coghanese Forum Hall is usually quiet on rest days, with Forums not being held (with the exception of emergency Dharre meetings or during periods of strain) over the two single-day "weekends." Usually, some soldiery is granted leave, families dine early to spend time together in the evenings, and the streets are quieter than usual–despite relatively normal commercial traffic–as conscientious citizens keep the volume down for their fellow men and women.


  • Viscount

    2: weekends.

    The Dántaine calendar is composed of nine months, with each having either 40 or 41 days. Each week is seven days long, with a single weekend day between each week. No work is done on these holy days of worship, which are dedicated to study of scripture and self-reflection. On the 41-day months, the last day of the month counts as an extra weekend, and these extra days are often the date of important cultural festivals or holidays. While the monks and some nobility may be aware that a seven-day workweek with one-day weekends is out of the ordinary for international customs, it is in their best interest to keep this information hidden from the common folk. After all, the fields do not harvest themselves.


  • Minister Duke

    December 2th, 2020
    Obrexians, both the Obrex and Daoine, tend to work and relax at their own pace. Unless an emergency happens, there isn't really a set schedule for a workweek, and therefore 'weekends' are usually taken as needed. Most places have enough staff that one person calling out isn't really all that big of a deal, and if they are so integral to the operation, they can set their own schedules then, can't they? The dwarves set slightly more rigid schedules, but again, everyone knows that you aren't going to get quality out of forcing someone to be there, it is only really a problem when people are calling out repeatedly and still expecting to get paid.


  • Baron

    2 December 2020 (Weekends)

    Domoutsan weeks are divided into 6 days. There are two sets of three days within each week: work, work, and rest. This ensures that Domoutsans have adequate time off throughout the week.

    Customarily Domoutsans refrain from intensive work on days of rest, especially in urban areas. Many professions, such as farmers during harvest season, will not rest on those days and instead take a more seasonal approach to work.


  • Viscount

    2 December 2020
    WEEKENDS
    The Cladaige traditionally divide the 392-day year into 49 eight-day "weeks," with the final day of each week traditionally being reserved for leisure and relaxation from work. What people do with this day, called Réaltalá, varies wildly even between citizens of the same town. It is common, however, for households to end the day with a big family meal, often something more pricey. The year's-end holiday of Aiofalá always lands on Réaltalá.


  • Baron

    December 2, 2020
    In the Kingdom of Kymer, the week is devided into 6 days: Dawnvoch, Mornvoch, Dayvoch, Evoch, Duskvoch, and Nightvoch. Peasants and tradesmen typically work from Dawnvoch to Duskvoch, but Nightvoch is reserved as a day of rest and worship, though the less religiously inclined may spend their Nightvoch drinking, smoking, and gambling instead of praying.


  • Viscount

    3 December 2020
    TECHNOLOGY
    Since its first introduction to the outside world, Teltebhann has adopted some interesting and useful technology and practices from its neighbors, friends, and allies. For example, when an expedition of Baungr dwarves, led by Dwodraeck Enzgrym, passed through Teltebhann in 234 KA (the year of the Second Comet) on their way to Ak' Baungr, some of the dwarves stayed behind on the island--and with them came the art of magical metallurgy. The Cladaige have since made great use of dwarven enchanting to improve their tools and armor. Many smiths are offended by the practice, though cannot deny the increase in quality provided by magic.


  • Viscount

    3: technology.

    Technology is a religious tool in Dántaine. In the standoff between the Church and the political nobility, the technological knowledge and scientific abilities of the monks allow them to keep pace with the manpower and wealth of local rulers. Centuries of study have yielded the development of surprisingly advanced discoveries: a theory of gravity, for instance, as well as rudimentary optics and chemistry. But this knowledge is reserved for the church alone, and most of the monks with the expertise to apply it are more concerned with continuing their religious and scientific studies than with developing weapons, faster ships, or machines. So while Dántaine may have the theoretical know-how to craft advanced technology, its practical use of such things is virtually nil, and most of the region lives and works with archaic tools of the past.


  • Baron

    3 December 2020

    It is said that during the time of the old empire the Baungr valley was home to great scientific accomplishments, tools that worked thrice the speed of a normal one powered by the spirits of the builders ancestors. All of such marvels have been lost to time. The dwarves still know the secrets of metallurgy and steel however, something that yet eludes their human neighbours to the west. Then again, there are many things that humans have understood for millenia that eludes them such as crop rotation and complex irrigation.


  • Minister Duke

    December 3th, 2020
    The dwarven method of inscription has been revolutionary in some aspects. They have brought forth knowledge that filled in some gaps in the Historian's knowledge, and with their combined might they have been able to make many wondrous objects. For one, the fire starter is able to create flame from nothing, just by channeling a bit of manna into a small device. Even a normal could do it with enough practice! Not to mention making sure that blades don't rust, and retain an edge for far longer. There are limits to these, however. Firestarters are of limited use and crumble to nothing if used improperly. Blades don't retain their inscriptions forever, especially if they see frequent use.


  • Baron

    3 December 2020 (Technology)

    Coghanese technology has been stunted ever since the Storm of Erasure ravaged the isle for a millennia. However, the technology of the Ancient Coga is slowly being recovered and, like a time capsule, restudied and reintegrated. Common sailing folk often mount ballista-style harpoon launchers to their ships to aid in landing distant shots, and the more affluent of Coghan often have their clothes and gear (especially metal armor!) infused with magic to keep them warm in the harsh weather.


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