Amending Definitions of Specialized Builds and Industries
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This proposal is small, just bringing some definitions more inline with what was intended and how we've been using them.
Thank you
I love you,
IlharaChanges to Section 2 marked in BOLD
Section 2: Definitions:
yadayadayadaSpecialized Builds: This identifier outlines types of builds that are non-residential and
non-farm/pasture land or similar that have some specific/specialized value. This includes, but is not limited to,
churches/temples, markets/stores, mines/forges, drydocks, universities/schools, fortresses/keeps,
nether portal builds, etc. Specialized builds have distinct purposes and as such are differentiated
from more generic style builds; A dyery or bowyer is distinct from generic stalls or general stores
and would, ideally, have distinct designs to showcase thisIndustry: This Identifier outlines the means of production / wealth generation (physical goods or services) that any given
settlement outputs. Coal, lumber, wool, wheat, fish, iron, opium, etc. Industries are what brings
economical value from the individual settlement to the realm as a whole, ideally bringing in growth,
wealth, and prosperity. Industries would require to have some sort of build to accompany them.
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Definitely in favour of this.