Amending Definitions of Specialized Builds and Industries


  • Baron

    This proposal is small, just bringing some definitions more inline with what was intended and how we've been using them.

    Thank you

    I love you,
    Ilhara

    Changes to Section 2 marked in BOLD

    Section 2: Definitions:
    yadayadayada

    Specialized Builds: This identifier outlines types of builds that are non-residential and
    non-farm/pasture land or similar that have some specific/specialized value. This includes, but is not limited to,
    churches/temples, markets/stores, mines/forges, drydocks, universities/schools, fortresses/keeps,
    nether portal builds, etc. Specialized builds have distinct purposes and as such are differentiated
    from more generic style builds; A dyery or bowyer is distinct from generic stalls or general stores
    and would, ideally, have distinct designs to showcase this

    Industry: This Identifier outlines the means of production / wealth generation (physical goods or services) that any given
    settlement outputs. Coal, lumber, wool, wheat, fish, iron, opium, etc. Industries are what brings
    economical value from the individual settlement to the realm as a whole, ideally bringing in growth,
    wealth, and prosperity. Industries would require to have some sort of build to accompany them.


  • Baron

    Definitely in favour of this.


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