Helios Information & Welcome
Thank you for your interest in Helios, the Dawn Lands." We are a realm who pride ourselves on vivid story telling and cohesive building. The framework of the Realm is such that stories can come from many avenues and a good story is far more important to me than building without purpose. Hopefully the brief information below, and the more detailed information on the Wiki will peak your interest and you will consider Helios in your search for a realm.
Helios is a land shaped by the brutality of its surroundings, and the protection of the Gods. Helian's are a strong and dependable people who are tempered by horrors that would break lesser peoples, and often does. The Six Gods of Helios shape every aspect of life for Helian people. Sol the Chief, Wenna the Goddess of good and light, Lorna the Goddess of dark and secrets, Alkourie the God of war and violence, Omar the God Nature and death, Zayl the God of magic and knowledge.
Helios as a nation was fractured for generations, besieged on all fronts by monsters and violence. Only in the last century have they come together under one banner again. This unification has seen the lands of Helios prosper and grow as trade became safer and more resources could be shared for the common good. None of this could have been done if not for a group of monster slayers known as the Knights Valiant who are blessed by the gods to be holy warriors. If not for them the horrors of the wilds would still be endlessly ravaging the Helian populace. Even with the renewed strength of the Knight Valiant the wilds of Helios are filled with monsters and other horrors and only the strongest and most resourceful have survived through it all.
Expansion looms on the horizon as the Great Houses of Helios finally become fully connected. What form that expansion will come in is unknown, but like anything to do with the warrior Helian's it will involve a fair share of violence.
- Beacon Quarry
- Communal Storage
- Starting Package of basic tools and armor
- Writing editing and advice
Your Place in it All
I have always felt that Helios is a framework to tell stories. The grim dark of the land can feed uplifting and terrifying tales. Helios is shaped by it's people, and as such character driven storytelling is something that is paramount. While the general application process has you create a character to plop into a realm, Helios implores you to make a native Helian to explore the world with, rather than an outsider who may supremely struggle with the foreign and brutal landscape. While this isn't required it is something that could help to more easily tell stories within the realm.
Builds. As important as the story telling. The land is sprawling and there are ample opportunities to build both small and large scale projects through out. Helios has several counties that each sport a unique, yet unified build style and culture. You can spend time in one or perhaps branch out to many. There is no set path in Helios and the goal is to get you invested in the realm either through builds or storytelling (ideally both) Those who stay with Helios in the long term are afforded large amounts of creative control over many projects both building and story so there is a fair amount of progression to be had.
Ultimately what mark you leave on the realm is yours to decide and I, and the other Helian's will be here to help you realize that mark. Reach out to me for a tour of the realm and an abridged background.
Lcxlopp last edited by Lcxlopp
@ThunderPony Question, how would you advise one to become a citizen of Helios?