Ender Dragon Drop chance adjustment
Our current law states:
Ender Dragon, upon death, has a 100% chance to drop 2 Elytra, and a 0.25% chance
to drop a rare named Elytra with Mending and Unbreaking V (Submitted on Dec
16th, 2018; Passed with 28 votes in favor, 1 vote for just the chance for normal
elytra, and no votes against)
We picked 0.25% because that is the rate we used for strays dropping mending/infinity bows, but strays are a lot easier to farm than dragons. I have farmed the dragon a few times, with no luck. I wanted to bring this up, that perhaps we should up the drop rate, since afaik, nobody has gotten it to drop once.
For reference: I've personally killed the dragon 19 times so far, and it hasn't dropped for anyone of us.
I have killed the dragon at least 30 times and not see hide nor hair of it, I do think the chance should be upped as it is a much harder thing to farm
I'd say upping it to 5% would be good, a 1-in-20 chance when killing the dragon seems fair. Or even higher because of the difficulty relative to the item worth.
I recall people originally wanted an abysmally low rate, I think. I've no opposition to increasing it to something reasonable
I completely agree with increasing the drop rate.
I think 5% would be fair.
5% seems reasonable, is that a number we want to be modified by the looting? I would say yes as I think looting makes farming the strays easier as well but dont quote me on that
Im fine with upping the chance to 5%. Given the difficulty in obtaining them it seems fair