To the esteemed nobility of Candarion,
My name is Dan. I am but a fisher, like my father, and his father, and his father before him. I have enjoyed this trade for my whole life; but the peaceful times of fishing, sailing, and idle village life are over. The times are not what they once were.
When I was a wee lad, with arms as thin as eels, our waters were bountiful with fish, and fisherfolk. It was not a rare sight to see great schools of fish, troublesome eels, loathsome octopi, and delicious crabs swimming about on the sandy bottoms of the crystal waters. But now, the fisherfolk are gone, and the waters are hostile to those but the creatures that lurk in its deepest depths.
This is the story of why my people and I have arrived to Candarion, hear it, please.
It began with strange tales of merfolk, crab men, leviathans, and other ferocious sea beasts that were eager to sate their hungers with the flesh of man. Like any fisherfolk, we thought of this as nothing more than tales spun by bitter rivals. We ignored these tales, and stayed on our ancestral waters, our bellies full with cod and crab, ever ignorant of the coming storm.
At first, we hardly noticed what was happening in our waters. Men would be attacked by beasts that would vanish as help arrived, children would cry about glowing eyes stalking them at the shorelines, and women would hear intruders in their homes while their husbands were on the seas. Eventually, a great meeting was held to address these concerns. Some had recognized the signs and began to believe the strange tales.
Our meeting had barely started when we heard a monstrous noise erupting from the sea. We rushed to the docks, and saw our doom. The sea was climbing and climbing into the sky. It blocked the sun, casting a shadow over the entire village. The livestock panicked, children cried, and the rest stared in disbelief. Some of us ran to higher ground, watching in horror as those still awestruck were swallowed by the sea. Our homes were dragged into the sea, our boats destroyed, and our island flooded.
The sea raged on for what seemed like weeks. We were forced into caves throughout the island, eating rats and fruit to survive. Soon my uncle, Halfdan, walked out into the sea and offered a prayer. Some of us emerged from the caves to watch, and we saw that he was not harmed. We saw the seas calm down, and eventually my uncle returned, soaking and somber. He called a great meeting, and instructed us to begin the construction of a new fleet; we were leaving, sailing for a new home. No one questioned him, we did as we were told. From that day forward, he was called Halfdan Seatamer.
With Halfdan Seatamer leading us, people felt safe. They saw he had a vision, one where we were all safe. He told us not of the new home we would find, but only how the journey there would be difficult, and how we must endure for however long it takes. Halfdan Seatamer would not survive the journey, despite these resolute sermons. He would die of a fever weeks before we arrived in Candarion.
I was Halfdan's closet thing to a son, and so our people looked to me to lead them. And so I did. And thus, we have arrived in these new lands. We ask only to be permitted to settle in them. Our people are small in numbers, we have little resources, but we are a strong willed and cunning folk.
Hello, I’m Dylan, I’m 20 and live in the US (EST). My minecraft user is dylan_0. I’ve been playing MC since around the ~1.2 release (the jungle biome update). I’ve played on countless other servers, admined on a handful, and owned a number myself. Outside of MC I play a number of other games, usually paradox games or FPS games. Outside of video games altogether, I am a college student.
My biggest draw to Candarion is that I used to play on Hermertia and briefly Aldemeria. Most of my experience comes from the former, where I was Darius, Grand Duke of Laghima. I’ve always enjoyed worldbuilding projects like Candarion, where users can actively build their mythos in a shared world that transcends the literary boundary.
Here are some of my past builds:
To answer some of the commonly asked questions I saw on some other applications:
What is/are your favorite colors(s)?
I’m fond of the color blue.
What type of fantasy races are you most interested in?
I generally stick to humans, but I also have a soft spot for aquatic races. Towards the end of my time on Hermertia I developed lore for elves, which I actually think is the only time I’ve actually played with elf lore. If I’m accepted on here, however, I will most likely stick to a human.
Do you have a general understanding of progression in this server?
Yeah, I’ve read the charter a few times.
What's your favorite biome to build in?
I generally prefer the “colder” biomes. Though, I’m really fine with almost anything besides swamps, savannahs, and mesa biomes.
What's your favorite type of wood in Minecraft?
I like spruce and dark oak.
Perfect app. Have your first vote. 1/5
Good shit right here. Vote 2/5.
3/5 here ya go
4/5 Fine by me and welcome back
6/5 because why not?
Dylan's interview is complete. Offer time.
Kaligos is a land of darkness and monsters. Founded by a Helian expat, Kaligos is a blending of Helian tradition and culture with the native population of Selk. The Six Gods are present among some former Helians, but a new form of magic has been found and intense study is underway! The Selk practice a lifestyle-religion known to outsiders as Selkine, which has a heavy emphasis on beast and nature spirits.
Kaligos is still a young realm, but I hope you'll consider joining me!
Do you like cool mushrooms? Join Domoutso and find out!
Thank you for your interest in Helios, the Dawn Lands." We are a realm who pride ourselves on vivid story telling and cohesive building. The framework of the Realm is such that stories can come from many avenues and a good story is far more important to me than building without purpose. Hopefully the brief information below, and the more detailed information on the Wiki will peak your interest and you will consider Helios in your search for a realm.
Helios is a land shaped by the brutality of its surroundings, and the protection of the Gods. Helians are a strong and dependable people who are tempered by horrors that would break lesser peoples, and often does. The Six Gods of Helios shape every aspect of life for Helian people. Sol the chief, Wenna the Gddess of good and light, Lorna the Goddess of dark and secrets, Alkourie the God of war and violence, Omar the God Nature and death, Zayl the God of magic and knowledge.
Helios as a nation was fractured for generations, besieged on all fronts by monsters and violence. Only in the last century have they come together under one banner again. This unification has seen the lands of Helios prosper and grow as trade became safer and more resources could be shared for the common good. None of this could have been done if not for a group of monster slayers known as the Knights Valiant who are blessed by the gods to be holy warriors. If not for them the horrors of the wilds would still be endlessly ravaging the Helian populace. Even with the renewed strength of the Knight Valiant the wilds of Helios are filled with monsters and other horrors and only the strongest and most resourceful have survived through it all.
Expansion looms on the horizon as the Great Houses of Helios finally become fully connected. What form that expansion will come in is unknown, but like anything to do with the warrior Helians it will involve a fair share of violence.
- Beacon Quarry
- Communal Storage
- Starting Package of basic tools and armor
- Writing editing and advice
Your Place in it All
I have always felt that Helios is a framework to tell stories. The grim dark of the land can feed uplifting and terrifying tales. Helios is shaped by it's people, and as such character driven storytelling is something that is paramount. While the general application process has you create a character to plop into a realm, Helios implores you to make a native Helian to explore the world with, rather than an outsider who may supremely struggle with the foreign and brutal landscape. While this isn't required it is something that could help to more easily tell stories within the realm.
Builds. As important as the story telling. The land is sprawling and there are ample opportunities to build both small and large scale projects through out the land. Helios has several counties that each sport a unique, yet unified build style and culture. You can spend time in one or perhaps branch out to many. There is no set path in Helios and the goal is to get you invested in the realm either through builds or storytelling (ideally both) Those who stay with Helios in the long term are afforded large amounts of creative control over many projects both building and story so there is a fair amount of progression to be had.
Ultimately what mark you leave on the realm is yours to decide and I, and the other Helian's will be here to help you realize that mark.
@ThunderPony I'd be happy to join Helios.
Thanks to everyone else for the offers!