This vote passed with 11 votes in favor, 6 votes against, and 3 abstentions

Posts made by Aevirath
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RE: Increasing the Trapdoor Crafting Ratio
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RE: Amending Relinquishment Rules:
This passed yesterday with 12 votes in favor, 0 votes against, and 1 abstention
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Amending Definition of Specialized Builds and Indust
This proposal is small, just bringing some definitions more inline with what was intended and how we've been using them.
Thank you
I love you,
IlharaChanges to Section 2 marked in BOLD
Section 2: Definitions:
yadayadayadaSpecialized Builds: This identifier outlines types of builds that are non-residential and
non-farm/pasture land or similar that have some specific/specialized value. This includes, but is not limited to,
churches/temples, markets/stores, mines/forges, drydocks, universities/schools, fortresses/keeps,
nether portal builds, etc. Specialized builds have distinct purposes and as such are differentiated
from more generic style builds; A dyery or bowyer is distinct from generic stalls or general stores
and would, ideally, have distinct designs to showcase thisIndustry: This Identifier outlines the means of production / wealth generation (physical goods or services) that any given
settlement outputs. Coal, lumber, wool, wheat, fish, iron, opium, etc. Industries are what brings
economical value from the individual settlement to the realm as a whole, ideally bringing in growth,
wealth, and prosperity. Industries would require to have some sort of build to accompany them. -
Amending Definitions of Specialized Builds and Industries
This proposal is small, just bringing some definitions more inline with what was intended and how we've been using them.
Thank you
I love you,
IlharaChanges to Section 2 marked in BOLD
Section 2: Definitions:
yadayadayadaSpecialized Builds: This identifier outlines types of builds that are non-residential and
non-farm/pasture land or similar that have some specific/specialized value. This includes, but is not limited to,
churches/temples, markets/stores, mines/forges, drydocks, universities/schools, fortresses/keeps,
nether portal builds, etc. Specialized builds have distinct purposes and as such are differentiated
from more generic style builds; A dyery or bowyer is distinct from generic stalls or general stores
and would, ideally, have distinct designs to showcase thisIndustry: This Identifier outlines the means of production / wealth generation (physical goods or services) that any given
settlement outputs. Coal, lumber, wool, wheat, fish, iron, opium, etc. Industries are what brings
economical value from the individual settlement to the realm as a whole, ideally bringing in growth,
wealth, and prosperity. Industries would require to have some sort of build to accompany them. -
Amending Relinquishment Rules:
THIS IS AN AMENDMENT TO SECTION 9, WHICH REQUIRES A SUPERMAJORITY TO PASS
This proposal would amend section 9, subsection d of the charter. As per discussion in discord, many of us agreed that in the case of relinquishment of a realm, if the realm is not reset and the builds still exist, and there are lore connections between that realm and others that make simply nuking it out of existence troublesome, there should be some way for those relinquished builds to still count towards a players individual rank for the realm leader.
The way we came to a general consensus amongst people in the discussion was that when you relinquish a realm, you have to either request that it be nuked off the map and removed so that the land can be claimed by someone else and reused, or that you request that it be preserved, the claim shrunk to only encompass the developed land, and given to the ministry of lore to be held in trust, etc. If you do this, you can request that the builds you as the realm leader built in the claim still count towards your personal rank ascension. To do so, you must state why your builds and lore should be kept, i.e. lots of interconnected lore that would be difficult to retcon, a well developed area, etc. whatever your reasons are.
A vote can be called against this request just like it can currently be called against the relinquishment. If you are claiming a new realm you can do so at the same time, but it must be in a seperate post, and if the relinquishment fails the new claim becomes null and void.
Furhtermore, we agreed to impose a limit on the amount of abandoned realms you can use the build counts in to one. so if you relinquish a second realm and want it to stay, you have to choose which one you want to keep the build counts from, subject to a no vote if called.
Also, we didnt discuss this in the discord, but i added a provision that vassals/former vassals of a relinquished realm can still count the builds as long as they still exist, i dotn think its fair for vassals to lose builds because a realm leader gives up on a realm
heres my suggest change to the relevant subsection (changes/additions in BOLD)
d. Relinquishment
A realm may be relinquished by its realm leader through three methods:
● If the realm leader becomes withdrawn (section 12. Inactivity), they automatically
relinquish control of their realm.
● If the realm leader wishes to transfer ownership to another player, they may do so
through a public declaration, providing the transferee meets the requirements for
realm ownership.
● For any other reason, the realm owner may make a post declaring the
relinquishment of their realm. In this declaration, the realm leader must declare whether they want the realm to be removed from maps and reset, or if they wish it to be preserved. If they wish it to be preserved, they must include a map with a new border for the old realm, shrunken to only include developed areas At any point during the following week, a noble member may call for a vote to block the realm relinquishment. If the vote passes, the
realm is not relinquished and continues to belong to the player.
● If the realm leaders opts to have the realm continue to exist, they have the option to request that their builds in the old realm still count for personal rank ascension, if so, they should post this request in the relinquishment declaration, as well as their reasoning for why the builds should still be counted. A vote may also be called against this request, by the same processes as calling a vote against the relinquishment
● If a player relinquishes multiple realms and opts for multiple of them to continue to exist as abandoned realms, only one abandoned realms builds can be counted for their individual rank ascensions. At the time of an additional relinquishment, the player must declare which realms builds theyd like to keep, also subject to a no vote-
The former Realm Leaders builds within a relinquished realm no longer count for rank ascensions unless they are successfully requested to.
a. The player’s rank remains the same and maintains all rights granted to them
b. The player is under no expectations to re-meet their rank reqs within any
timeframe
c. vassals/former vassals of the realms builds still count for personal rank ascensions
d. If a former realm is reset, builds that no longer exist do not count for anyone -
The land (and therefore builds) are given to the Ministry of Lore for oversight and
holding. -
At any time after the Ministry of Lore acquires the land, another member of
sufficient rank may make a Standard Land Claim of the land (and therefore any
builds within the claim); this Land Claim follows the preexisting process.
a. The preexisting builds within the (re)claimed land do not count for the new
owner’s build count.
b. The builds within the (re)claimed land belong to the new owner and may be
handled in any way the new owner desires
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Amending Relinquishment Rules:
This proposal would amend section 9, subsection d of the charter. As per discussion in discord, many of us agreed that in the case of relinquishment of a realm, if the realm is not reset and the builds still exist, and there are lore connections between that realm and others that make simply nuking it out of existence troublesome, there should be some way for those relinquished builds to still count towards a players individual rank for the realm leader.
The way we came to a general consensus amongst people in the discussion was that when you relinquish a realm, you have to either request that it be nuked off the map and removed so that the land can be claimed by someone else and reused, or that you request that it be preserved, the claim shrunk to only encompass the developed land, and given to the ministry of lore to be held in trust, etc. If you do this, you can request that the builds you as the realm leader built in the claim still count towards your personal rank ascension. To do so, you must state why your builds and lore should be kept, i.e. lots of interconnected lore that would be difficult to retcon, a well developed area, etc. whatever your reasons are.
A vote can be called against this request just like it can currently be called against the relinquishment. If you are claiming a new realm you can do so at the same time, but it must be in a seperate post, and if the relinquishment fails the new claim becomes null and void.
Furhtermore, we agreed to impose a limit on the amount of abandoned realms you can use the build counts in to one. so if you relinquish a second realm and want it to stay, you have to choose which one you want to keep the build counts from, subject to a no vote if called.
Also, we didnt discuss this in the discord, but i added a provision that vassals/former vassals of a relinquished realm can still count the builds as long as they still exist, i dotn think its fair for vassals to lose builds because a realm leader gives up on a realm
heres my suggest change to the relevant subsection (changes/additions in BOLD)
d. Relinquishment
A realm may be relinquished by its realm leader through three methods:
● If the realm leader becomes withdrawn (section 12. Inactivity), they automatically
relinquish control of their realm.
● If the realm leader wishes to transfer ownership to another player, they may do so
through a public declaration, providing the transferee meets the requirements for
realm ownership.
● For any other reason, the realm owner may make a post declaring the
relinquishment of their realm. In this declaration, the realm leader must declare whether they want the realm to be removed from maps and reset, or if they wish it to be preserved. If they wish it to be preserved, they must include a map with a new border for the old realm, shrunken to only include developed areas At any point during the following week, a noble member may call for a vote to block the realm relinquishment. If the vote passes, the
realm is not relinquished and continues to belong to the player.
● If the realm leaders opts to have the realm continue to exist, they have the option to request that their builds in the old realm still count for personal rank ascension, if so, they should post this request in the relinquishment declaration, as well as their reasoning for why the builds should still be counted. A vote may also be called against this request, by the same processes as calling a vote against the relinquishment
● If a player relinquishes multiple realms and opts for multiple of them to continue to exist as abandoned realms, only one abandoned realms builds can be counted for their individual rank ascensions. At the time of an additional relinquishment, the player must declare which realms builds theyd like to keep, also subject to a no vote-
The former Realm Leaders builds within a relinquished realm no longer count for rank ascensions unless they are successfully requested to.
a. The player’s rank remains the same and maintains all rights granted to them
b. The player is under no expectations to re-meet their rank reqs within any
timeframe
c. vassals/former vassals of the realms builds still count for personal rank ascensions
d. If a former realm is reset, builds that no longer exist do not count for anyone -
The land (and therefore builds) are given to the Ministry of Lore for oversight and
holding. -
At any time after the Ministry of Lore acquires the land, another member of
sufficient rank may make a Standard Land Claim of the land (and therefore any
builds within the claim); this Land Claim follows the preexisting process.
a. The preexisting builds within the (re)claimed land do not count for the new
owner’s build count.
b. The builds within the (re)claimed land belong to the new owner and may be
handled in any way the new owner desires
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One: Discovery (Malskorn Arc)
Aeredos, Anaetyr
It had been three days since builders expanding the sewer network of Aeredos had uncovered a strange wall of black stone seemingly buried underneath the city. The discovery was passed up the chain of command until it found its way to Vaesilokh Ilhara, who ordered a young scholar from Veon Aevirath named Esala to take a few earth mages and crack open the wall to see what was inside.
Esala found themself standing knee deep in the musty water of the sewers while two elves channeled umber energy into the ancient bricks. It took several minutes before anything happened, but eventually purple runes began to glow brightly on the face of each brick before flickering out. The second the runes faded the bricks crumbled to dust from the onslaught of magic.
“What was that resistance?” Esala asked the mages
“Those bricks were warded, and individually as well, against anything penetrating them. The stones were older than any brick I've felt in the city.”
“At least we were able to get through, it must not have been a very strong ward.”
“They were strong once, who knows how long they have been down here. Whatever was feeding those wards must have run out a long time ago, they were barely holding on.”
“Time to find out what our ancestors were keeping down here then.” Esala stated, before tossing a faintly glowing silver ball into the dusty hole in the dark wall.
The lit sphere fell a few feet before bouncing off of a floor made of the same black bricks. It kept rolling, only lighting up a few feet around it in the dark interior of whatever structure the elves had discovered. Esala muttered a word under their breath, and the sphere suddenly grew much brighter, revealing a massive room, filled with shelves and tables. In the center of the room, a large golden cage stood, surrounding a massive hunk of green amber, inside of which the three Anaetyne could just make out a a dark shape. To the left of the cage stood a large marble statue, shaped like a person. The left have possessed what, in other races, would be called feminine features, and the right half possessed masculine ones. The hands and feet of the statue were stained red, as if with fresh blood.
Piles of books, scrolls and loose papers were strewn about the room, and tables and glass cases contained all manner of items. Esala and the two mages walked slowly around the room, careful not to disturb anything where possible, and examined what they had found.
Amongst piles of ancient arms, armor and clothing, doubtless priceless in historical value but relatively useless in practical ways, Esala found something. Something they had read about years and years ago, while training, an artifact long since dismissed as legend.
The Malskorn
A golden crown, shaped with nine points rising from interwoven bands of gold forming the ring base of the object, each with an empty depression shaped like a teardrop. Well, almost all empty, the point at the front of the crown held a faintly glowing violet gem, carved with a circle in the center.
Esala reached out to touch the crown, and just as their fingertips made contact with the cold metal, the violet gem burst into brilliant light.
Hours later, Esala found themselves standing in a large wooden room around a stone table, covered with maps. Also in the room where several nobles, members of the Ourandour, mages, and the Vaesilokh themself, Ilhara.
The Malskorn, still shining light, was resting on the table. Small multicolered shapes and pinpoints of light sparkled on the table, dancing across the maps.
After reading a few letters while the others in the room stood silently, Ilhara finally spoke.
“Esala, for the benefit of anyone in this room who doesn’t know, can you explain exactly what this crown is.”
Esala swallowed, and nodded.
“The Malskorn, is an ancient artifact from well before history we can be sure of. It's more legend than fact, at least until today. The legends all say that the completed crown strengthened our bond with Maltaehn (Magic), and was responsible for the strength of our mages, and the amount of them being born. Supposedly, once it was lost, our magic has been slowly waning. Less and less mages are born every year, and we cannot perform magic as powerful as we could in the past. Most of our historians thought that the crown was just a myth, an explanation from why the feats of power in our stories were so much stronger than they are now.”
One of the Ourandour spoke up, “Even though you found this crown, how do you know it is the object you think it is, are you sure it possesses the power it's does in the stories”
Esala opened their mouth to speak, but Ilhara cut them off “I can feel the energy radiating off the stone, though I’m the only Ivaehn in Anaetyr that can use the pure violet magic”
Ilhara then gestured for Esala to continue.
“Yes, the violet gem’s power would only really benefit our Vaesilokh, but if we can find the other eight gems, they should strengthen the power and frequency of our mages of the respective Stocha.”
“Why aren’t the other stones in the crown in the first place” Said a noble, sitting on a chair in the corner of the room.”“The legends say that the crown was stolen, by a foreign theif named Guran the Bold, who separated the gems and fled, travelling around the world to hide them from us.”
“So we need to find eight gems that were supposedly hidden from us so long ago we didn't even think the whole event was real, scattered who knows how far away. Do the legends say where the theif took them, or are we just supposed to figure it out.”
Esala sighed, “We have no idea where the other gems are, we have no stories, records or anything else to even suggest where the other gems would be.”
A silence fell over the room. Looks were exchanged between Ilhara and their advisors, before the Vaesilokh opened their mouth to speak.
“Well, with no information on where to find the rest of the crown, there’s little point in wasting any..”
Esala, staring at the lights dancing across the map, suddenly realized something.
“Wait!” they interrupted, startling Ilhara.
“Look at the lights!”
Esala gestured at one of the lights, an outline of two irregular shapes in purple light. The scholar furiously started moving the maps on the table around, until they grabbed a very large map of the known bounds of Candarion. They shifted the crown until the two shaped settled on the map.
“Those lines, I knew I recognized them. Those are the old borders of Aevantyr. These lights aren’t just lights, they are a map!”
Everyone gathered around the map, and saw that indeed, the two purple shaped lined up on the landmasses that were once the extent of Aevantyr, long before it became Anaetyr. It then became apparent that the other lights projected by the crown were eight individual dots, in different colors, corresponding to each of the missing gems.
“There we have it, then” said Ilhara “The crown must know where it's missing pieces lie. And if i’m not mistaken, most of these lie in realms we have contact with. Derain, I want you to assemble a small group and take a ship from Veon Tydal, you are to acquire these gems by whatever means necessary.”
“Yes, Vaesilokh.” replied one of the Ourandor, a tall, lithe elf with a scar on their right eye, and bright blond hair.
“Oh, and take Esala with you, they found this relic, they’ll see it through.”
Esala, startled, started to speak “But Vaesilokh, im just a scholar, not a…”
“I don’t recall asking. You leave in three days. Be ready.”
Three days later, Esala apprehensively stood at the bow of the Hadakyma, the ship commandeered for this mission. Sailors milled about, and Derain was pouring over the maps. They pointed to one of the marks that had been made,
“This is where we will sail to first. This is going to be a long journey, some of these locations are very far from home, and on opposite ends of Candarion. I hope you wrapped up everything at home you needed to.”
Esala just silently stared off into the waves, the docks of Aeredos fading behind the ship as the distance grew longer.
The voyage had begun
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RE: A Sentence A Day
07 29 2020
Its tradition for an Anaetyne to name their weapons after completing the mandatory military training they all go through, and these weapons are generally kept for the Anaetynes whole life. The traditional set of weapons for an Anaetyne in battle is a spear, sword and bow, though some variations do occur. If a weapon is lost or broken, traditionally the replacement weapon is given a name reminiscent of the previous name.
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RE: A Sentence A Day
July 17th
The hearts of the worst criminals in anaetyr are encased in amber and stored after death, so that their souls can never pass on and be reborn, hopefully lessening the evil in the world. The oldest of these preserved hearts is said to be kept in a secret vault under Aeredos, so old and foul that the amber encasing it has turned a sickly green. No one knows whos heart it was or what crime they committed, but its said it is a powerful source of evil, and the vault has not been opened in a very long time.