January 9th, 2021
Whale oil is a popular source of light, when Aiolians can even catch one that is.
Posts made by Iokastos
RE: 5entence A Day: The My5teriou5 I5land
January 8th, 2021
Deep in the old-growth of Aiolian forests lie copses of trees with bark of silver. Azure leaves grace the branches in the spring and summer, but turn crimson and drift to the ground to rot under the snow as autumn arrives. In the winter, the trees will expel all the water from their trunks to prevent their cells from rupturing as the subzero temperatures freeze all liquids. What results is the tree appearing to turn to stone. If one is lucky enough to find this wood and make it past the guardians, they may chip away at the silver bark, where within lies a core of crystal. The color varies from tree to tree, but some find it finer than the gemstones pulled from the dark tunnels beneath the earth. These are highly valued among Aiolia's elite and complete trunks are considered fortunes.
RE: Vetoing Minister Denial
In light of it being stated that this ability is given to us, simply not stated in the charter and not requiring a supermajority, I will not be pursuing this further. If someone is still interested in bringing this to a vote, you may use this discussion but I will not be posting it.
Increasing the Trapdoor Crafting Ratio
Affirming this vote will change the 3:1 crafting ratio of trapdoors to 1:1, creating 6 trapdoors for 6 planks. It has been confirmed that this recipe change is implementable. The related discussion can be found here: Trapdoor Crafting Ratio
Vetoing Minister Denial
With the recent plethora of petitions for advancement in both rank and realm, what justifies a rank-up and the smaller items like roads and details of builds and amount/quality of lore being subjective to the ministers, I and others have become concerned with the lack of an ability to appeal a Minister’s denial on a petition. The charter gives the ability to veto a minister’s approval of a petition, but not the ability to veto a minister’s denial.
“If any noble member of Candarion feels that the rank was not earned, in the following two weeks after approval is granted, they can begin a legal discussion to call for a vote to veto the rank ascension, which follows the existing legal procedure. If the vote passed with a majority, the rank is revoked.”
As such, I would like to introduce this amendment to the charter, to fit under 3.g. (or 3.f. if the admins want to pair it with its sibling 3.e., moving the current 3.f. to 3.g.).
“If any noble member of Candarion feels that the rank was earned in the event of a minister’s denial of the petition, in the following two weeks after the denial, they can begin a legal discussion to call for a vote to veto the minister’s denial, which follows the existing legal procedure. If the vote passes with a supermajority, the rank is approved. If both ministers deny the petition the petitioner is unable to appeal.”
This amendment includes a supermajority as the old voting system went by a majority, and quite a number of people would approve the vote without examining the contents of the petitioner thoroughly (at the very least that is what was claimed). Due to this reason, the person must pass with a supermajority to avoid returning to the old system.
The detail about both ministers denying is included due to the fact that if both ministers deem a petitioner lacking, there is likely a larger problem at work.
The vote on this discussion will require a supermajority to amend section three of the charter.
RE: Trapdoor Crafting Ratio
In regards to the visual above, is it the 1:1 you have issue with? Would 2:1 or 3:2 be more approachable to you? For a block that's thinner than a slab, I could reasonably suggest it be 6 planks to 12 trapdoors, but even I'm not willing to go that far.
RE: Trapdoor Crafting Ratio
@Mimo It is when those blocks could easily be used for planks or stairs or even doors. It's removing the resources from the pool completely unreasonably, as stated previously I believe it is a broken recipe. There is absolutely no reason we should subject ourselves to it when it is shown clearly with doors and other blocks it should be far less taxing.
Secondly, a 1:1 ratio is not creative mode. It's not infinite. I get the hyperbole, but it's entirely misconstruing this. The 3:1 ratio is ridiculous for the kind and size of block it is, even a 2:1 or 3:2 would be more intuitive. With how useful the block can be in shaping and acting as a vertical slab, there is no reason that we should limit ourselves on it.
Here's an example of how costly the trapdoors are.
There are 95 trapdoors in this image.
I could have used 72 logs.
I could have made 142 doors.
I could have made 190 stairs.
I could have made 285 planks.
I could have made 570 slabs.
Not to mention the trapdoors on the other side of the wall, the ones in the roof just off-screen, and the ones on the tower to the right. Wagons, planters, walls, vertical slabs, smoother curves, are just a few of their uses.
There is absolutely no reason that trapdoors should cost so much and take so much away from the other materials we use in construction. Is crafting trapdoors so integral to Survival Minecraft that the experience would be ruined if the ratio were to be increased? It simply makes a very useful block more accessible, especially to those with less time to dedicate to harvesting forests. Can it be done? Yes. Same to harvesting clay, or red sand, or bells. But because they are unreasonably time-consuming, we altered them. Trapdoors are on a larger scale, unreasonably expensive for what they are and thus they take away from the other materials we could have crafted with those ingredients. They certainly deserve their recipe to be fixed by Mojang, and while we wait we can put our own bandage on it by altering the crafting ratio.