Weighing in as a new member, I sympathise with the core argument that everyone on the server should meet the same standard for activity and progression. I think that all sides of the argument here are acting in good faith and I don’t think anyone intends to single people out or hurt anyone.
One thing that most people I have spoken to (on both sides of the argument) agree on is that the current system of activity and progression is unfit for purpose. I think that a focus on a build requirement is overly mechanical, and doesn’t take into account contributions in the form of lore, or giving up time for the server in other ways such as fulfilling admin responsibilities. Life happens, and people dip in and out as they get inspired or lose focus. I should also say that I have never liked pressure to produce creatively, and often being pressured dissuades me from creating. I don't understand why we are having a bitter argument over the terms of a system that many openly acknowledge is broken.
It seems to me that there are many ways to solve this. Building a consensus around a new definition of activity/participation that more aligns with what most people on the server consider that to be (not just voting or building) is the first step. The server leadership could also be more evangelical about encouraging “new players” (joining post-Aldemeria) that have been on the server for a while to reach noble, thereby diluting the voting pool and lessening the problem.
In summation, if the system so far has created this problem, then the system itself needs to be reexamined, focusing on the disease itself, not just the symptoms.